Journey Through Literature

4 Feb

Finished reading: Factotum by Charles Bukowski

Playing: Doom on Nintendo Switch

What is your relationship to video games?

Ever since my father bought me a Nintendo, original, the box, I feel like that has contributed to my journey through literature as any book has. I feel like the novel should have something interactive about it like you can taste the surroundings or feel what’s going on with the characters, and know what the world is thinking. It’s easy to put things into narratives, but to live in another world requires diligence and imagination. It doesn’t mean we should ignore reality, but video games help provide some storyboard like quality to the writing. Now, with most games, they have a story, but Doom is very singular in its story. There are holograms, which I feel is borrowing from Prometheus, by Ridley Scott, with the scenes where the holograms are highlighting certain events of the story. Doom uses that very simple storytelling device. Games have become so much more interesting than movies because what they have done is help build a narrative that doesn’t seem to end. You can keep going and further, and you feel your neck crane down. The switch can be played in bed, very much like reading a book. It seems to me that games can have a narrative that’s just as good as any of my fiction. I feel like I am much as debt to any novel as there are video games. It helps me think clearly and provides some distraction for an hour or so. Wolfenstein, which is coming out on Switch, makes me think that games can still tell stories through a journey, or narrative, just like a novel. Wolfenstein, the New Collusus, makes me think that there are more creative motives than just money. I’m not in the agreement that John Cormack said that “video game stories are that of porn films. It’s expected to be there, but it’s not really important.” If video games followed ID’s lead back then, video games would not be around. But Id did prove themselves with DOOM in 2016 that they could tell a story that didn’t need a lot of expository dialogue. It makes you think “Oh shit, demons. Guns. Let’s kill them.” Who wouldn’t want to kill Demons? It makes me think that video games are taking a journey just like I am with my writing. Plus with the Switch, I can play it anywhere, just like I’m reading a book. I think portability and fun are the best qualities in a video game, and Nintendo proved they could port mature content to video games. Video games and literature share one thing in common: postmodernism. Gravity’s Rainbow could be a video game. There’s no limit to a storyline and the acid like the quality of the 60’s writing (even though the main story takes place in WW 2) would be great for a video game adaptation. Video games get Gravity’s Rainbow, and they are making great strides to tell grand stories just like what Gravity’s Rainbow did. It reminds us that video games do hold a great potential in the future for most video games.

Have video games reached a peak for graphics?

Unless you have a PC, systems have gone as far as they can go, and I don’t care about graphics that much as long as the fun factor and the portability of the Nintendo Switch can be used in one package. Just like a book. It takes no time at all to apply both sides of the brain when it comes to a journey, and sometimes, journey’s are important for the soul as it is for the mind. But should they be formulaic? No. Literature and video games prove that they share more in common than they believe. But when it comes to literature, no one is excluded. Everyone’s invited to follow us on journey’s and we have to go on one before we are stuck in dead-end jobs with no future. But Charles Bukowski taught me that jobs are only temporary, but literature (and video games) are forever. They can keep us enthralled forever.

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