Resident Evil 3 Review

6 Jun

It’s no secret that once you play 2020’s version of Resident Evil 3, it immediately dwarfs the old version in a few key ways. Visually, it does for today what the original release did, and the story is changed to meet some new context. Jill Valentine is the hero of Resident Evil 3, which in the chronology, takes place before the second Resident Evil, detailing events before the second game with characters Claire Redfield and Leon Kennedy come to find the town of Raccoon City destroyed. 

The story follows Jill as she is researching the Umbrella Company and there nefarious deeds, but she is put on probation for defying her superiors. When she is called by Brad, her partner, the titular villain, Nemesis, arrives through the wall, smashing her to the ground, and she has to run away as she is pursued by the biological weapon, Nemesis, who stands about seven feet tall, and pursues Jill relentlessly. Its motives are unknown and that’s what we like in a villain. 

A never ending boss that makes the game worthy of more than a few play throughs. Carlos, a fan favorite of the original is toned down from his macho manliness as he tries to console her as he replies, “personal space. I get it.” It’s an omission from the original that feels out of place with the context of the 90’s. Refitting the game to meet modern standards is playing to each generation of creators, but it’s not true to the original source. Just imagine trying to change Casablanca or Gone with the Wind to meet modern standards, because that won’t work. 

Jill has to open safes through clues in the first level and it helps her gain new weapon mods for her Glock handgun. Adding this detail is a key refinement over the original, since the Glock was the 90’s was the icon of the times. She is given a lock pick to gain access to lockers for more ammo, and in the assisted mode, she is given a AR-15. Puzzles make a return but in very small forms. It’s nice because the puzzle aspect of games is fine, and gives you more reason to explore a game, the puzzles of the older games, do not all make a return. 

Jill is beautiful as she is returned to her Asian American roots from the original novels tie ins. What the game does give you is a reimagining that invites new players but allows to perfect the original’s flaws. The dodge is easier to use and if accomplished in the remake, it can give jill a boost and assist an easy head shot. 

What makes Resident Evil Three is the attention to detail and the tension when Jill is pursued by Nemesis. It’s amazing to think that some only play it for five hours is not necessarily about what is missing, but using so much story in such a short play though. A beefier story would have derailed from the originals short and action packed tension. Jill is beautiful as she runs from Nemesis, and wounding Nemesis can give away upgrades to Jill’s weapons. 

The round up of villains should be categorized with the threat level designed for each weapon. The regular zombies are best treated with a bullet sandwich from the Glock 17, but it’s best for headshots. If every enemy zombie has a face, shoot it. If playing on a higher difficulty, it’s best to avoid them, and save the ammo for when you need it. 

The shotgun is a worthy companion throughout the journey, and it should be left for Nemesis. Anything that’s bigger than a shotgun should be left for the tougher enemies, and Nemesis. A shotgun is best for zombie control, spreading the herd thin. But if playing on a difficulty higher than Normal, the enemies get tougher, and you should avoid contact or wasting your ammo on the lesser zombies. The Grenade Launcher should only be spared on Hunters, large reptilian creatures that appear in the early part of the game in the Redwood area. The Grenade Launcher and the AR-15 are the weapons to use when there is no ammo left, but it’s fun to use the AR-15 and Grenade Launcher, and ammo becomes difficult to find on the higher difficulties. The AR-15 is gone from Standard mode on. 

It’s deviant to say this is better, because the experience of playing the original is missing for this writer, but it does provide a newness that might be missing from a veteran player’s experience. To speak ill of the original is not my intent, and would encourage anyone to play it after to get the full context or analysis. Or watch it on YouTube. 

As the story progresses, the player is invested in Jill and Carlos as they are trying to find a way to get out of Raccoon City, and find a cure so that it could save Raccoon City from being nuked. There are many positives to the game: reimagined graphics for a new age, a beautiful face texture that gives Jill more depth and natural beauty, the cut scenes are tense and they give a sense of curiosity to the game. While Veterans know the changes of Carlos’s behavior and the lack of spiders from the original are missing, my noobish sentiments toward graphics and brevity in story, are of a cultish variety. 

This is definitely a must buy for the times, and will keep you busy before the release of Last of Us Part II. While I never played the original, or was old enough to get the full context of the original, the graphical change is astounding, but if a player likes brevity of a game over an expansive open world, then it’s an immediate buy. Fans need to play it too, but they already have, and they don’t need my permission to do so. The reason for the late review is that my opinion is not to be met by public demand. Being late for me is, as Gandalf said, “arrive precisely when he means to.” The game still stands as a beautiful reworking that can introduce old and new players and heighten what made the original interesting. But is it worth the sixty dollars? Just wait until it is on sale, because some would see the lack of a robust narrative a weakness (is not worth it), while I saw the brevity as a relief today. I’m glad to have played it.

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