Doom Eternal: The Ancient Gods Part 1 Review

22 Oct

Another day and another eight months has passed since March 20th, 2020, the day Doom Eternal came out, and while the year, for posterity reasons, is abysmal, the wait for the DLC for Doom Eternal finally arrived on October 20th, 2020. From Id Software and published by Bethesda, it is an allowable excuse to give Ancient Gods a fair play since I had my bloodlust (and broke two controllers) in the process, Ancient Gods seemed like a safe bet. It wasn’t a long DLC, topping at three hours, nor did it feel like Id was taking a break from the critical acclaim and positive player reception they have received this year. 

What makes Ancient Gods a turn-off is that it stops at such a point in the story, that it will answer for the release of Ancient Gods Part 2. What is harder to fathom is the deception of how seamless and fluid the controls are, and even on the easiest difficulty, Id is not trying to stop short. What can be said is that the story, as bare bones, continues to thrive on the combat first, and story second, but it does feel light when the DLC is only 4 hours in total.

The overall level design of the Atlantica UAC base, the demon swamp, and the poisoned Urdak, is Id once again showing off their top expertise at level design, and proving that they can create something beautiful while delivering a narrative, which falters, since it is dependent on the part 2, which is not scheduled to release any time soon.

Questions are answered: what happens at the end of Doom Eternal. What became of the Seraphim who helped the Doomslayer in the past? What can be said is the flare that Doom Eternal can still possess. While the Atlantica UAC level is remiscent of a Joseph Conrad story, while the Demon Swamp follows the Slayer to his inevitable meeting with the Dark Lord to resurrect after destroying Urdak, and then following with his battle with Samur, the Seraphim who gave the Doomslayer his armor and heavenly power.

It does feel like a long time ago that Doom Eternal came out, but it does manage to throw every villain you didn’t encounter along the way in the first game. It’s willing to test your limits even if you just want to have some fun. It does break the cardinal sin as this should have been the following for a sequel and not just part of the DLC, which shows that Id is not going to stop as they can do more with the technology than the 90’s could permit them. 

But since this is not a full game and only DLC I only rate the DLC 1-5, since it is only DLC. Overall, the graphics, the tone, the consistency in the narrative, straight forward levels, and “push forward” combat can make the DLC an interesting play, but it is only one half of the narrative. The negatives are noticeable, as on an XBOX ONE S, it can show the game chugging along as my 4K captures a few glitches here and there, but it’s a sight to behold. There is a difference in the graphics in the PlayStation Pro and the S, but the XBOX does seem to bring out the rich textures, while the PS4 can be brighter, but that’s just one experience I have had, playing both games separately. Another noticeable difference is the music. After the controversy surrounding the soundtrack, Mick Gordon is not present, and it shows, but the replacement, is not so bad. But it’s slightly off, but composers Andrew Hilshult and David Levy, are fit for the job, since they are behind the hotly anticipated Proteus, which sounds great either way.  

Overall Review: 4 out of 5 

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