The Doom Slayer and his Weapons

4 Feb

“Violence is the last refuge of the Incompetent”

            Issac Asimov said that “violence is the last refuge of the incompetent.” (Forbes quotes on violence.https://www.forbes.com/quotes/theme/violence/)  Well, with the Doom Slayer, these are the tools of which must be used to help humanity in the end, even if another time has ended, and families can not be brought back. And incompetence can be said of one who doesn’t know how to use a weapon in battle, at all. But Isaac Asimov never met the Icon of Sin or a Revenant, so I guess we can give Asimov a pass. 

While the Doom Slayer is unmatched and unparalleled in his anger toward the demons throughout Doom, Doom 2, Doom 64, Doom (2016), and finally Doom Eternal, the Doom Slayer would not survive if he didn’t have a bevy of weapons to help him throughout his journey ripping and tearing to save the human race from the demonic horde. Now, there are a basic array of weapons by categories: shotgun, plasma rifle, and the Balista (both use plasma energy), the Rifle, The Heavy Canon, Chaingun, (both use the same rifle ammo), the pistol (sadly omitted from Doom Eternal, but present throughout until Doom 2016), the Rocket Launcher, and the BFG (Big Fucking Gun to fans, and always a last ditch weapon when your shells are exhausted and your fists aren’t enough) have always surfaced throughout Doom’s history. But weapons, if not mastered to a situation, will not save you either.

What makes these weapons a delight to use is that the history of Doom Eternal is linked with weapons that would allow the Doom Slayer to live and tear through the enemy hordes of Hell all the way back to Earth and Mars and Phobos. Flynn Taggert, as he is known in the novels written by Daffyd Ab Hugh, a detail a Doom Slayer far more talkative with action, but essentially a silent protagonist in the games,, weapons also play a major role in the novels too. The weapons hold the keys to the Slayer’s survival. But oddly enough, after the last hellish invasion, the books by Daffyd Ab Hugh are telling. 

Arrival at the UAC Facility (undisclosed location)

I was allowed to visit the UAC Center of R&D, which is not as boring as you might think. It’s where many of the famed weapons the Doom Slayer and his Sentinel weapons were then perfected, and even now, it’s exciting to walk through the halls of the UAC. This is where all the murders took place. All the ritual sacrifices. I can’t begin to describe the horror of having to work here without having to speak about what they do. But then, after the hellish invasion that took place, the indescribable feelings I get are haunting. I can’t even blink without sweating. Maybe I’m just nervous. 

I meet Doom Intern, who is allowed to talk to me and welcomes me to talk about the guns. He’s unlike most scientists. Rather charming, almost like you could let him fix your computer for you and you give him free pizza. 

“Be sure to shoot anything you feel like. If you need any help with camera equipment let us know.”

He’s so oddly chipper, even though Doom Intern, in his moments, seems rather quiet, muted. Doom Guy, Mr. Taggert, was not around to comment, but then getting a word out of him is going to be hard, even for this interview. 

The Doom Slayer, as he is known by the world, represents all of the Sentinels wrath after appearing on there shores after the fight with the Mother Demon in Doom 64. The pursuit to protect the world from the armies of hell and even the Kahn Makyr. But while the Doom Slayer, Flynn Taggert, pursues to rip and tear the Demons even with his fist, like they are butterflies and he’s tearing there wings off with panache and careless glee. But with the weapons in Doom Eternal, it’s the only way to destroy the demons, one punch, shell, and BFG shot at a time. 

All the weapons will be covered, for all intensive purposes, as I fired more than 15,000 Chaingun/Heavy Cannon rounds, 5,000 shotgun rounds (combat and super shotgun, but did not use the meathook, but saw test runs), 10,000 plasma cells, 100 rockets, and two BFG rounds (30 shots in one single trigger pull). My relationship to the UAC is that I did not pay to shoot these weapons, and nor do they license them out to me. These weapons are still not available on the market for distribution.

The Combat Shotgun/Super Shotgun

            The combat shotgun, is a worthy weapon, as the upgrades include a exploding charged sticky bomb shot, and the second upgrade turns the shotgun into an automatic shotgun that with the left trigger winds up the barrels, to speed up the shots and damage effectiveness in combat. Now, the combat shotgun is made from polymer steel, with a grey ash color, and weighs ultimately 10 pounds by itself, without the upgraded mods attached. The pistol grip and the rack are light brown, dark flat earth color. In the Doomslayers hands, it’s five pounds, while in real life, to a noncombatant, it would be hard to use for a first time shooter. Especially to a UAC scientist or a civilian. The barrel and mag tube is made to accept twelve gauge rounds, as they are the most plentiful of the ammunition in the entire game and to the Doom Slayer. The kick to the shotgun is normal, to the Doom Slayer, while holding the shotgun would increase arm strength. Both mods would increase it to 17 pounds. As the magtube for the Combat Shotgun is unlimited, providing no reload delay, and you can dump as many shells into the demon as possible.

The lowest capacity is 16 shells, and upgraded equal 24. The shotgun replaces the pistol in Doom Eternal, but if you upgrade the exploding charged “sticky bomb” shot, you can shoot over 5 charged sticky bombs, and the automatic rotator is unlimited, and doesn’t need to wind down. Many players use the charged shot “sticky bombs,” which it does provide a careful playstyle.   

The Doom Slayer can use it in close quarters, with the automatic, presents a close range attack pattern, but it’s clumsy in the beginning to wind up because it will reset the barrels back. Think of it like winding up the barrels, but then it has to charge back up once expended, to cool off. The automatic barrel, once upgraded, has an unlimited pull, as it can expel all the shells and ammo shells can be returned to the Doom Slayer. Is it an interesting weapon, yes, but the next weapon in the shotgun wheel, is the most iconic weapon of the Doom franchise. This next weapon is the fork and spoon and knife of the entire game that prepares the Doom Slayer for the journey he and the player are about to take.

            The double barreled shotgun..or affectionately called the super shotgun. The ammo runs at about 9 rounds, as the super shotgun fires two shots a time. Yes, the Super Shotgun. The Super Shotgun is a sawed off double barrel, with a pistol grip, so that the Slayer can use it in close quarters combat. Only now, the Super Shotgun has a meat hook. It’s a shotgun that has outlived the series, and has been a staple in the series, as well as the pistol. The meat hook once fired, latches onto the enemy, can be used as a grappling hook into the demon, to bring the Doom Slayer closer, but once upgraded, the meat hook can light the demons on fire, and can resupply your armor health.

            Now, when holding the shotgun, it’s not just a typical sawed off shotgun. The butt of the shotgun is sawn off. It’s about 30 pounds, as the walnut stock is made to handle high grade 12 gauge rounds. The Super shotgun, which is about 13 inches in length, as the barrels are 10 and a half inches, and the butt is 2 ½ inches with black tape wrapped around the butt. The handle is titanium, as gloves are required, but if fired from the hip, it would break a regular person’s hand upon firing. The weight is 50 pounds to the Doom Slayer, but fires over 240 grain shells, as the specifications of the meat hook, pulls the Doom Slayer, as the meat hook at the front of the super shotgun, creates a pull system that respects the Slayer’s weight and size. Plus, to hold onto the super shotgun when connected to the meat hook can toss anyone away, and send them to the hospital. This is a shotgun fir for the Slayer only. 

It can be used as a grappling hook to swing you across a level, which helps if you need to escape being surrounded by a pack of demons. The best way is to use it as all three, as it can provide the Doom Slayer with speed, health upgrade, but also a chance to commit a glory kill on the demon, and gain more health. (Fun fact: the reload animation for the super shotgun only appears in Doom 2, Doom 3, DOOM (2016) and Doom Eternal. Sadly the 64 version was not capable of running the animation on the Nintendo 64). 

The Plasma Rife/Ballista

            The plasma rifle makes a return from Doom 2, as the design was modeled in DOOM (2016) resembled Doom 3’s plasma rifle. It uses plasma cells, and is a good “room broom” gun when you can shoot an energy shield and cause it to explode, blowing the enemy into chunks and disarray. The upgrade, after you shoot it, can create an exploding field, affectionately called heat ray, which sends out a cone, once charged up to three times, and can decimate enemies all around. Horizontal and Vertical dispersion is made to use as a disruptor, as it’s made for center mass shots, never for individual head shots.

            Now the design was made to be used by UAC guards, and is about 10 inches in length, but the barrel is meant to house the chemical properties of the plasma and not present any danger to the Slayer or human. It’s square sides are meant to handle over thirteen thousand radioactive chemicals as the UAC handles the storage and faculties of storing ammo within a rectangular stock. It was designed to help charge the beam with instant trigger pull. Together it’s only 12 pounds with the Shock wave attachment, and the small rays around the left and right side are purple. The color and the magnetic properties allow the gun to never overheat. 

With this upgrade, the round o ring, the Heat Blast modification, can push back and even stun enemies, and even as you upgrade it, can cause the enemy to stagger and allow the Doom Slayer an opportunity for a glory kill to boost his blood punch ability, and can help gain momentum in the battle. The next upgrade to the Plasma ray is a microwave beam, which is exactly as it sounds. Trigger pull is the same as this time, it doesn’t need to charge in order to use against a demon. Removing the front end of the barrel, and replacing the front end, has a small ball that charges the beam with connection to a target, as it can read the demon’s wavelengths. The microwave beam modification is used to charge, cook, and fry the enemy into bits as well. It’s a sight to see and is more so used for the Ancient Gods Part 1, when a “spirit” inhabits a demon’s body, but you have to use the microwave beam to destroy the spirit. The Heat Blast, is the best upgrade and worthy in a close encounter fight, while the microwave beam is not ideal, as it does limit mobility.  The highest ammo count for the plasma rifle is 250 rounds, that shoot out in balls of light. 

The Ballista, which uses the plasma ammo, is an interesting addition to the Doom franchise. In the lore, the Ballista was used by a group of Sentinels against wave after wave of demons. It’s design resembles a manta ray, with fins pointed in, but when charged, the inverted wings push out, and resembled an exposed butterfly. The barrel is in the middle of the Ballista as it is meant to be a powerful excess of power once charged, making a clang sound to represent the shots charged exhale, once released. Overall, holding the Ballista requires skill as it’s 15 pounds in the slayer’s hands, but is over 75 pounds to a UAC employee. It’s twenty inches in length, as five inches is the grip and stock combined, as it resembles a cross bow. A looped trigger hole allows the Slayer to charge the Arbalest and Destroyer Blade modifications. But with each pull alone, it can even send the Slayer backwards, with magnificent recoil. Overall, the length is about 15 inches, When the Arbalest is upgraded, it can be best used on the Cacodemons, as each upgrade can be used to destabilize a demon’s weak points. Trying to hit center mass is the limits a UAC guard can do, as you are trying to control horizontal and vertical dispersion, as the kickback can be used during gravitational acrobatics and a quick getaway.  

The Ballista’s second upgrade, the Destroyer Blade, is a heat wave that can slice through most demons, but it does take 5 seconds to charge, but at its base form, stops the Doom Slayer. It’s adorned to resembled a curve, and the argent energy properties help charge the Destroyer Blade to create a long slice to cover a small hallway or room covering more than twenty feet. The deadly sliced shot doesn’t kill most heavy demons at first, providing more danger to fodder demons, and it comes at the cost of movement and speed. This is not the best and ideal way to play through a Nightmare or Ultra Nightmare difficulty. The sheer damage that the Ballista causes makes the Doomslayer, from a distance, dangerous to the demons who pursue him. Once the Destroyer Blade is upgraded, it can create a long wave, as it can kill smaller and wound Whiplashes. This to me, these two upgrades off slow timing in combat, but to advantageous Doom Slayers, the Destroyer Blade is devasting and proves valuable if you have the demons in your sights. Ultimately, the charged shot holds about one round that equal up about 50 plasma shots, and holds a total of seven single shots. Plus, when a charged shot is placed on the Cacodemon’s round orb body, it’s almost like popping a zit. Once the Cacodemon is destroyed, it’s a relief, but the satisfaction level is endorphin inducing. 

Heavy Cannon/Chaingun

Now the Rifle category is where a choosy Doom Slayer can play both an offensive and defensive position. The Rifle, or Heavy Cannon, comes with two upgrades. The Heavy Cannon is akin to the Ballista, as it can provide ranged attacks useful from afar, and can provide deadly performance on which upgrade the Slayer uses. With that being said, there are advantages and disadvantages to the Heavy Cannon. Weighing in at over 35 pounds to the Doom Slayer, it’s max weight is 25, which according to the Codex Entry, “A common complaint among users of this punch-packing conventional weapon is the weight, as most of the components are forged in Tungstronium, a proprietary alloy developed to withstand enormous stresses imparted by the optional exploding dart ammunition.” (The Heavy Cannon. https://doom.fandom.com/wiki/Heavy_Cannon.) 

It’s also common for accidents to occur. The barrel extender is meant to not mask or hide the shots, but to decrease the chance of blowing up over extended trigger use. The design of the grip is meant to handle shooting at high velocities, as it is an automatic trigger. There is an exhaust sleeve, as it’s meant to cover more gas expulsion, as the UAC had to find more ways to improve their rifles. Vertical Dispersion is easier to hit and Vertical Dispersion can be controlled with a scope, allowing for head shots.

The Precision Bolt, or the scope, offers some of the weakest upgrade if used incorrectly, as it can provide ideal for long range use. Mostly for shooting off weak points on a demon. If you encounter the Arachnotron, shoot its scorpion like tail that shoot lasers, to make the Arachnotron move into melee mode, and you can use a shotgun to weaken it in close encounters. A weak point on a Mancubus, a big tank like demon with two cannons for arms, and if you move in close, he can use the arms to create a quake that can damage the Doom Slayer, shoot both oof the cannons to weaken the Mancubus. Ultimately, the scope, once upgraded, can provide health with a deadly headshot accrued on the poor demons. Once upgraded, the sniper ammo takes less than three seconds to reload, and uses six shots, providing the damage needed to take out the weak points.

But the micro missiles upgrade that will make or break you in the beginning of the game. Once upgraded, the missile launcher doesn’t have to take time to reload, as the launcher, takes more than 5 seconds. Now, 30 seconds to reload is a long time in a combat puzzle in Doom Eternal. Mostly you aren’t going for accuracy moving all the time, and Doom Eternal is not the game to stand still and reload your weapon. While the rifle is automatic, and is not a two or three round burst, the micro missiles are dangerous as it will weaken and damage the demons. Once upgraded, the launcher has an endless chamber where endless missiles flow and damage the target as well. 

Exploding body parts seem to be repeated throughout, but this is important in the Doom franchise. Some weapons are made to weaken stronger demons while the weaker imps and soldiers explode with two well placed micro missile shots. So, the upgrades are made for specific times in small arena style battles.

Now the Chaingun, using the same ammo as the Heavy cannon. According to the UAC records, The M220Chaingun is a 7.52×51 mm AE six-barreled autocannon built for infantry deployment. Weighing over 80 lbs, the M220 was conceived as a standard issue weapon for ARC mech-soldiers fitted with exo-armor – mechanized suits capable of supporting a heavier payload. The AE cartridge uses a special electromagnetic casing deigned specifically for the M220’s rail system, which increases projectile velocity and reduces overheating.” (https://doom.fandom.com/wiki/Chaingun/Doom_Eternal) What this means is that the bullet is made to handle a larger caliber which means that it can supply a heavier dose of pain in combat and also give the Doom Slayer more chances to survive.

The Chaingun does provide a complimentary solution to bigger demons. It’s the best of the rifle family in Doom Eternal, and the upgrades provide stellar long range and offense combat solutions. The Chaingun, acrylic black, the phallus, over 20 inches long with one rotating barrel, is meant to shoot multiple rounds and provide steady leverage against the stronger Barons of Hell and Tyrants. The barrel length is over 35 inches long. It is meant to be held at the hip for most humans, but the Doom Slayer can use it as an effective weapon to target multiple demons at once.

While I do adore the aesthetic and the upgrades, the Doom Slayer must not rely on one weapon. Doom Intern asserts this in our interview. One weapon will not work on all demons. The Chaingun, against a Cacodemon, will take less damage, as the Ballista was made to destroy the Cacodemon with three shots. The Chaingun (As an aside, the Ballista is the only gun that does not represent or have a protruding barrel, defying the casual phallic references). What the Chaingun does offer is total annihilation. It can provide you ample fire power and resilience against the forces of hell.

The confusion is settled in combat. The upgrades provide the Doom Slayer with the best options for the combat, if in a heated battle and the Rifle can’t handle a crowd, or the micro missile only irritates the Barons of Hell. The Energy Shield, holding down the trigger, on the left side, near the barrel provides the Doom Slayer the option to sprint while the shield is up. Fully upgraded, the shield, if damaged enough, can send out a wave that damages the demons, but the shield reload time, inactivated, takes about five seconds. The reality is, this is one of the author’s personal favorite guns, and even then, I have to remind myself to use the other weapons in a firefight. Variety is the spice of death, right? 

The second upgrade for the Chaingun, the Mobile Turrets, is not two, three, but four barrels that when held down, with the trigger expands the Chaingun. Expanding left to right, with two smaller barrels in the middle and two long barrels on each side. This upgrade can be used against small and strong demons alike, and i’’s so much fun to use. What the worst thing to do in Nightmare mode is to stop and think “Oh, I’m Rambo” and you will die either way. Designed to be the longest barrel of the Doom Slayers arsenal, it proves itself in combat.

Rocket Launcher

So, then we have the Rocket Launcher. The design has a skull on the left side of the barrel, and can provide long range attack damage. If you are fleeing or circling a small level, it does soften a Mancubus or Baron of Hell. At its base ammo limit, the Rocket Launcher holds 10 rounds, at first, and fully upgraded, holds 14 rocket rounds. What the Rocket Launcher does provide is an exploding missile upgrade, which can be used to weaken a marauder when he has his shield up. But as many Doom Eternal players will warn you, the inexperienced noob, is that if a missile is used up close, then it will kill you and the Demon. So, they have made it far deadlier to use, as using it up close held no consequence in 2016. 

BFG and Secret Weapon

Now, the last main weapon on the Doom Slayers list, is the one weapon most coveted with the Super Shotgun. It should have a fancier name, and naming weapons is a big task in works of art. Only three words summarize the Doom experience; the letters are not double consonants letters either. Singular Constants pushed together to make one unanimous word in gamer’s mouth laugh with joy. The BFG. 

Its meaning is far from technical with grunts. The Big Fucking Gun. Yes, out of all the guns in Doom series, this has always remained a staple in the UAC list of weapons. The BFG, from Doom (2016) uses “ionized Argent Energy” according to the Doom wiki, but in the original Doom for PC, it uses “Energy Cells” which later on, Id changed to represent to reflect the Doom (2016) narrative. What it does provide is a gun that clears out the room, and if hitting an enemy sends a chain reaction, obliterating weaker demons and wounded larger demons. This is death incarnate, as the only demons who are left standing are the Barons and Tyrants. 

The BFG holds 60 rounds, but it holds two shots, depleting 30 in a single BFG shot, so the Doom Slayer must use it at careful times of need. You have to be sure when to use the BFG. It can make or save you in battles, and the will to control your trigger finger is necessary in the fight against Hell, as the ammo for the BFG is rare. But when I pull the trigger, it’s almost a sigh of relief once I pull the trigger, because it can help even the odds and let me collect any health, armor, ammo, dropped. It travels as one big green ball, as the best way to use it is from one end of the room to the other. 

A secret weapon accumulated through Slayer gate challenges, with reward of six Empyrum keys, unleashes the Unmakyr (pronounced Un Maker), which makes its return from Doom 64. In Doom 64, it could shoot out beams, but in Doom Eternal, it uses smaller orbs that can help clear out a room quickly. It seems nerfed to fans, and while every weapon has its purposes, the Unmakyr is tied into the Kahn Makyr’s heritage, as this was a weapon created by divine angels of death. (Note: the BFG and the Unmakyr share the same weapon ammo, but they are fully upgraded, which is a plus, but use each weapon wisely).

But overall, it seems like the weapons didn’t get that much of a look, but overall, all the weapons are a character as well as the Doom Slayer himself. What can be said is that each weapon has its advantages (the super shotgun, the chain gun, effective power in combat) and disadvantages (the lack of BFG rounds, the UnMakyr’s nerfed power, and the microwave beam and the Slice shot, and the chain gun turrets being too slow at first, but remedied once upgraded) are a imprint on the player who has to navigate through hell and back to stop the demon invasion against the human race. It’s over 25 inches long, and is red and white.

Equipment Launcher

Other weapons are your equipment launcher that acts as a flame belch (flame thrower to provide ammo), and a ice bomb to freeze your enemies, so that you can lay the hurt down. The trigger pull on the grenade launcher is about less than two pounds, at the base, takes more than ten seconds to reload the grenade. It helps not having to throw them or carry them around, as it gives the Slayer more freedom to move and not have to carry extra ammo bags, but also, this grenade cannon also seem to recharge the cannon to create more grenades, but it takes time to reload the equipment launcher. Using this ability comes with a shoulder mounted launcher, that weighs less than one pound, and it can connect to both the right and left shoulder. It’s a slight green color made from the UAC, and it can hold more than just a grenade shot. It was designed to match the Slayer’s strength with his ferocity as each grenade option was to allow the Slayer the movement to become the demons worst nightmare. 

Holding it seems rather unimpressive, but the skill comes in when to use the grenades. Also, it was designed to fit either shoulder, so maximum capability is key. The second upgrade which can be modified is the flame belch. The flame belch is a flame thrower that can catch your enemies off guard, stunning them for a moment, and with each shot, armor drops off the enflamed demons, giving the Slayer each chance at survival. It’s best to light more than one demon on fire so that you can receive maximum armor and health. 

The next upgrade for the grenade launcher is an ice grenade, as this can provide you a second to lay down more rounds as to make your escape easier. So, for the grenade cannon to create both fire and water, the shoulder mounted cannon creates fusion particles that automatically produce renewable grenades created within the cannon, and prepare the Slayer with more than one option to fight off the hellish invasion of Angels and demons.

The Crucible

One final weapon that’s part of the campaign that can be talked about, which is not part of the weapon wheel is the Crucible. The Crucible has properties to take down a Titan, which Slayer removes from the dead carcass in Taras Nabad. The hilt has 1,500 thread count wrap that only a Sentinel warrior could use, and it’s tailored by the craftsman after the hilt is made from the bones of dead titans. The talisman on the center is the marking that belonged to the Doom Slayer, and holding it weighs less than three pounds, as it’s over seven inches long, with two points narrowing in, signifying the blade’s inactive state. It needs a small coin that opens the swords ability to be used once again, after The blade was originally embedded in the Titan. If not removed properly, the demon will come back to life. The Sentinel Crucible is the antithesis to the Demon Crucible from 2016, which in this case, both are used from Argent Energy. Once reactivated, the blade gives off a radio frequency as the sword is swung, as the echo sliced creates a sonic pressure. Together it weighs less than seven pounds, and to swing it requires the strength of a Sentinel. If anyone else used it, they would die immediately, as the Argent properties would give a normal human being cancer. 

The Chainsaw

Another weapon, which is part of the Doom Slayer’s outfit, is the chainsaw. It has been a staple throughout the Doom franchise, but in DOOM (2016) the chainsaw can refill the Doomslayer’s ammo. Also, like the BFG, this can help the Doom Slayer when he’s out of ammo. The Chainsaw was most likely adopted by the UAC to cut wires and technical work in their everyday work application, but the chainsaw, in the Doom Slayer’s hand can give him an advantage in combat. The blade itself is over seven inches long, and it can cut through any demon, but it can not harm Barons of Hell or Tyrants anymore. Due to the increased size and weight, it’s best used against fodder demons, like Zombies, up to Cacodemons and Mancubi. When I use it, I can only think, “They slayer must have used this.”

Final Analysis

Ultimately, you choose your fight plan how you see fit, and today, you can’t be too prepared. Thanks to Doom Intern and the UAC for giving me the time to use the weapons, and spend as much time as I could. I read a lot of UAC material and it gave me more insight as I wrote and conducted the detail of breaking down all the UAC weapons. Doom Intern, you rock!

Source: https://www.youtube.com/watch?v=HIz0zGZyJcQ&t=59s

Note from Louis: Thanks so much for reading my articles and being such a constant reader. Also, I want to stress that to keep my content ad free, please subscribe, donate, like, buy my books, leave a review, comment, (and share the article if you can’t donate, all help is appreciated) to have access to top tier content, and also grow my page to help keep corporations mad all day. I am still shadow banned, but steadily growing my page, thanks to your support. 

Note from Louis: Thanks so much for reading my articles and being such a constant reader. Also, I want to stress that to keep my content ad free, please subscribe, donate, like, buy my books, leave a review, comment, (and share the article if you can’t donate, all help is appreciated) to have access to top tier content, and also grow my page to help keep corporations mad all day. I am still shadow banned, but steadily growing my page, thanks to your support.

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-Louis Bruno is the author of more than 15 books, The Michael Project, Thy Kingdom Come, The Disintegrating Bloodline, Apocalypse Soldier, Hierarchy of Dwindling Sheep. His books can be found on Amazon, Barnes and Noble, and Lulu. He can be found on Gab, https://gab.com/thereallouistbruno, Minds https://www.minds.com/lbruno8063/. Louis’s first fantasy novel, Come Home, Young One, is available from Lulu.com, at this link: https://www.lulu.com/en/us/shop/louis-bruno/come-home-young-one/hardcover/product-pw8q7z.html?page=1&pageSize=4

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